

The best combination of units I ever got was transcendent and hidden, bit that takes at least 4 turns of early game production just to start building a stack, so it's not for a while that this becomes viable. I tend to treat tactical battles as puzzles to solve with minimal casualties and never have I had as much trouble keeping my units alive as with the kirko.Īnd I understand that, in theory, the frenzied and Transcendents are intended to combo off each other, but in my experience this takes too long to set up (2 turns for specialist baracks and 2-3 turns per transcendent) and unlike most support units you seem to need one transcendent per frenzied to really make it work, and that still leaves you incredibly vulnerable to fliers (and focus for could kill your transcendent through the link, which means trading an expensive tier 2 specialist for a tier 1 unit). There have also been changes to how melee works apparently so my frenzied tend to miss or graze on attacks often enough that it's a serious problem. It's even worse for sieges where instead of two good units your stuck with a militia that can't shoot up. Because they have to get in close they tend to get focus fired prety badly. In the early game losses are unacceptable if you want to stay caught up and keeping my frenzied alive is nearly impossible. The armor and hp on hidden is the real problem, its badly insufficient for a pure melee unit. Their damage is ok but unexceptional, their acid spit is kinda bad in that the choking debuff only lasts one turn and dosnt always land. It's honestly the worst tier 1 unit I have had the misfortune of dealing with.

The kirko hidden is incredibly good for this so i thought I would find similar success. I tend to main Amazon, Dvar and Vanguard (used to play a lot of syndicate too) and my experience is that kiting back with ranged units allows me to win battles very consistently even against stronger forces.

I recently tried to play a few campaigns as the kirko to test some things and immediately felt like I was playing on a higher difficulty.
